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CLEO Release SA-MP ESP Cleo

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Miller Yo

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ESP for SA-MP
Working on 0.3x but i haven't tried it on 0.3z
Needs SA-MP Funcs.
All credits go to whoever made it which isn't me by any chance.
 

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  • esp.cs
    19.7 KB · Views: 1,969

KingOfZion

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This work on 0.3z without SAMPFuncs.  :fuck_yea:

Activation: "ESP"

By: gcode(I'm not sure)

Screen:
7882-sa-mp-092.png
 

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  • ESPHack 0.3z.zip
    7.6 KB · Views: 341

rokicaa

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ThermaL link said:
[quote author=rokicaa link=topic=5582.msg31792#msg31792 date=1393330650]
what's this?
a carrot  :youdontsay:
[/quote]
so funny can't stop laughing.
srsly, what's this?
 

sikknt

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Doesnt work for me. As soon as i type ESP its crashing.
Im using cl 4.1 and sampfuncs 3.0 + samp 0.3z
 

Allyawan

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Downloaded it, the only thing is that when you tab out and then tab in you get upcode crashes. Any resolution for it?
 

Lugi.

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sikknt link said:
Doesnt work for me. As soon as i type ESP its crashing.
Im using cl 4.1 and sampfuncs 3.0 + samp 0.3z

http://ugbase.eu/help-7/sampfunctions-2-4-2-5-1-2-6-problemssolutions/msg31450/#msg31450
Upload a picture to see the error.

@xytro, Check this out it's cracked and you will see who made it, regarding the authors :)
Code:
// This file was decompiled using SASCM.INI published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013

{$VERSION 3.1.1000}
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
0662: printstring "#########################" 
0662: printstring "____Made by Monstercat___" 
0662: printstring "#########################" 
0662: printstring "_____Modded by gcode_____" 
0662: printstring "########-=0x688=-########" 
0ACD: show_text_highpriority "ESP 0.3z~n~~R~MonsterCat~n~~G~gcode~n~~B~0x688" time 4000 
03F0: enable_text_draw 1 
0006: 31@ = 0 

:Noname_211
0001: wait 0 ms 
00D6: if 
0ADC:   test_cheat "ESP" 
004D: jump_if_false @Noname_741 
00D6: if 
0039:   0@ == 0 
004D: jump_if_false @Noname_560 
0ACD: show_text_highpriority "ESP ~G~On" time 1567 
018C: play_sound 1083 at 0.0 0.0 0.0 
00D6: if 
0039:   27@ == 0 
004D: jump_if_false @Noname_407 
0AB1: call_scm_func @Noname_2198 0 26@ 
000A: 26@ += 2173568 
0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0 
00D6: if 
8039:   not  26@ == 0 
004D: jump_if_false @Noname_400 
000A: 26@ += 981 
0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0 
0A8E: 25@ = 26@ + 39 // int 
0A8D: 28@ = read_memory 25@ size 4 virtual_protect 0 

:Noname_400
0006: 27@ = 1 

:Noname_407
0AB1: call_scm_func @Noname_2198 0 26@ 
000A: 26@ += 2173568 
0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0 
00D6: if 
8039:   not  26@ == 0 
004D: jump_if_false @Noname_546 
000A: 26@ += 981 
0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0 
0A8E: 25@ = 26@ + 47 // int 
0A8C: write_memory 25@ size 1 value 0 virtual_protect 0 
0A8E: 25@ = 26@ + 56 // int 
0A8C: write_memory 25@ size 1 value 1 virtual_protect 0 
0A8E: 25@ = 26@ + 39 // int 
0A8C: write_memory 25@ size 4 value 1500.0 virtual_protect 0 

:Noname_546
0006: 0@ = 1 
0002: jump @Noname_741 

:Noname_560
0ACD: show_text_highpriority "ESP ~R~Off" time 1567 
018C: play_sound 1084 at 0.0 0.0 0.0 
0AB1: call_scm_func @Noname_2198 0 26@ 
000A: 26@ += 2173568 
0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0 
00D6: if 
8039:   not  26@ == 0 
004D: jump_if_false @Noname_734 
000A: 26@ += 981 
0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0 
0A8E: 25@ = 26@ + 47 // int 
0A8C: write_memory 25@ size 1 value 1 virtual_protect 0 
0A8E: 25@ = 26@ + 56 // int 
0A8C: write_memory 25@ size 1 value 1 virtual_protect 0 
0A8E: 25@ = 26@ + 39 // int 
0A8C: write_memory 25@ size 4 value 28@ virtual_protect 0 

:Noname_734
0006: 0@ = 0 

:Noname_741
00D6: if 
0039:   0@ == 1 
004D: jump_if_false @Noname_1555 
0A8D: 29@ = read_memory 12010640 size 4 virtual_protect 0 
000A: 29@ += 4 
0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0 
0006: 30@ = 0 

:Noname_799
0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0 
000A: 29@ += 1 
00D6: if and
0029:   31@ >= 0 
001B:   128 > 31@ 
004D: jump_if_false @Noname_1530 
005A: 31@ += 30@ // (int) 
00D6: if and
02CB:   actor 31@ bounding_sphere_visible 
803C:   not  $PLAYER_ACTOR == 31@ // (int) 
004D: jump_if_false @Noname_1530 
03F0: enable_text_draw 1 
04C4: store_coords_to 1@ 2@ 3@ from_actor 31@ with_offset 0.0 0.0 0.0 
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0 
050A: 20@ = distance_between_XYZ 1@ 2@ 3@ and_XYZ 7@ 8@ 9@ 
0AB1: call_scm_func @Noname_1562 3 1@ 2@ 3@ 4@ 5@ 
00D6: if 
8031:   not  20@ >= 99.0 
004D: jump_if_false @Noname_1106 
0013: 20@ *= -1.0 
000B: 20@ += 100.0 
0087: 21@ = 20@ // (float) 
0013: 21@ *= 0.5 
0087: 22@ = 20@ // (float) 
0013: 22@ *= 0.2 
0087: 23@ = 20@ // (float) 
0013: 23@ *= 0.1 
0087: 24@ = 20@ // (float) 
0013: 24@ *= 0.25 
0002: jump @Noname_1146 

:Noname_1106
0007: 21@ = 0.5 
0007: 22@ = 0.2 
0007: 23@ = 0.1 
0007: 24@ = 0.25 

:Noname_1146
00D6: if 
06BD:   no_obstacles_between 7@ 8@ 9@ and 1@ 2@ 3@ solid 1 car 1 actor 0 object 1 particle 0 
004D: jump_if_false @Noname_1362 
0087: 1@ = 4@ // (float) 
005B: 1@ += 23@ // (float) 
038E: draw_box_position 1@ 5@ size 0.9 21@ RGBA 55 255 25 204 
0087: 1@ = 4@ // (float) 
0063: 1@ -= 23@ // (float) 
038E: draw_box_position 1@ 5@ size 0.9 21@ RGBA 55 255 25 204 
0087: 1@ = 5@ // (float) 
005B: 1@ += 24@ // (float) 
038E: draw_box_position 4@ 1@ size 22@ 0.9 RGBA 55 255 25 204 
0087: 1@ = 5@ // (float) 
0063: 1@ -= 24@ // (float) 
038E: draw_box_position 4@ 1@ size 22@ 0.9 RGBA 55 255 25 204 
0002: jump @Noname_1530 

:Noname_1362
0087: 1@ = 4@ // (float) 
005B: 1@ += 23@ // (float) 
038E: draw_box_position 1@ 5@ size 0.9 21@ RGBA 255 55 25 204 
0087: 1@ = 4@ // (float) 
0063: 1@ -= 23@ // (float) 
038E: draw_box_position 1@ 5@ size 0.9 21@ RGBA 255 55 25 204 
0087: 1@ = 5@ // (float) 
005B: 1@ += 24@ // (float) 
038E: draw_box_position 4@ 1@ size 22@ 0.9 RGBA 255 55 25 204 
0087: 1@ = 5@ // (float) 
0063: 1@ -= 24@ // (float) 
038E: draw_box_position 4@ 1@ size 22@ 0.9 RGBA 255 55 25 204 

:Noname_1530
000A: 30@ += 256 
0019:   30@ > 35584 
004D: jump_if_false @Noname_799 

:Noname_1555
0002: jump @Noname_211 

:Noname_1562
0AB1: call_scm_func @Noname_2117 1 0 12@ 
0AB1: call_scm_func @Noname_2117 1 3 13@ 
0AB1: call_scm_func @Noname_2117 1 6 14@ 
0AB1: call_scm_func @Noname_2117 1 9 15@ 
0AA5: call 7392816 6 pop 6 0 0 15@ 14@ 13@ 12@ 
0AB1: call_scm_func @Noname_2010 2 3@ 4@ 3@ 4@ 
0AB2: ret 2 3@ 4@ 
0A8D: 3@ = read_memory 9261112 size 4 virtual_protect 0 
0013: 3@ *= 0.5 
02F6: 4@ = sine 3@ // (float) 
02F7: 5@ = cosine 3@ // (float) 
0073: 4@ /= 5@ // (float) 
0007: 6@ = 1.0 
0017: 0@ /= 320.0 
0063: 6@ -= 0@ // (float) 
006B: 6@ *= 4@ // (float) 
0007: 7@ = 1.0 
0017: 1@ /= 224.0 
0063: 7@ -= 1@ // (float) 
006B: 7@ *= 4@ // (float) 
0A8D: 8@ = read_memory 12840868 size 4 virtual_protect 0 
0073: 7@ /= 8@ // (float) 
006B: 6@ *= 2@ // (float) 
006B: 7@ *= 2@ // (float) 
0087: 9@ = 6@ // (float) 
0087: 10@ = 2@ // (float) 
0087: 11@ = 7@ // (float) 
0A8D: 12@ = read_memory 11989052 size 4 virtual_protect 0 
0AB1: call_scm_func @Noname_2117 1 9 13@ 
0AA5: call 5883792 3 pop 3 13@ 12@ 13@ 
000A: 12@ += 48 
0A8D: 14@ = read_memory 12@ size 4 virtual_protect 0 
000A: 12@ += 4 
0A8D: 15@ = read_memory 12@ size 4 virtual_protect 0 
000A: 12@ += 4 
0A8D: 16@ = read_memory 12@ size 4 virtual_protect 0 
005B: 14@ += 9@ // (float) 
005B: 15@ += 10@ // (float) 
005B: 16@ += 11@ // (float) 
0AB2: ret 3 14@ 15@ 16@ 

:Noname_2010
0007: 2@ = 640.0 
0A8D: 4@ = read_memory 12677188 size 4 virtual_protect 0 
0093: 4@ = integer 4@ to_float 
0073: 2@ /= 4@ // (float) 
006B: 0@ *= 2@ // (float) 
0007: 3@ = 448.0 
0A8D: 5@ = read_memory 12677192 size 4 virtual_protect 0 
0093: 5@ = integer 5@ to_float 
0073: 3@ /= 5@ // (float) 
006B: 1@ *= 3@ // (float) 
0AB2: ret 2 0@ 1@ 

:Noname_2117
0A9F: 1@ = current_thread_pointer 
0012: 0@ *= 4 
0A8E: 2@ = 1@ + 220 // int 
00D6: if 
0039:   2@ == 1 
004D: jump_if_false @Noname_2175 
000A: 0@ += 10783072 
0002: jump @Noname_2190 

:Noname_2175
005A: 0@ += 1@ // (int) 
000A: 0@ += 60 

:Noname_2190
0AB2: ret 1 0@ 

:Noname_2198
0AA2: 0@ = load_library "kernel32.dll" // IF and SET 
0AA4: 1@ = get_proc_address "GetModuleHandleA" library 0@ // IF and SET 
0AA7: call_function 1@ 1 pop 0 "samp.dll" 2@  
0AA3: free_library 0@ 
0AB2: ret 1 2@
 

iiZor

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xzytro link said:
Dafuq ? How can't you understand what this is ? ==>

7a84J.jpg
Make it show larger ESP bones of players that are far away? I sometimes miss that little dot.
 

xzytro

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Perhaps you understood false, i am not the one who releases this, that thing is a screenshot, not a release. I've sent that screenshot in response to rokicaa who was asking what it actually was. You should ask your question about this to gcode and monstercat.
 

nokiac6

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can you make this

when you press F8 to take Screenshot it will Disable for 4 seconds
 

xzytro

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No, don't be lazy and disable it before taking screenshot. You are making things complicated.
 

Simon98

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I crash every time i type ESP  :angry:
 
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