a carrot :youdontsay:rokicaa link said:what's this?
a carrot :youdontsay:ThermaL link said:[quote author=rokicaa link=topic=5582.msg31792#msg31792 date=1393330650]
what's this?
sikknt link said:Doesnt work for me. As soon as i type ESP its crashing.
Im using cl 4.1 and sampfuncs 3.0 + samp 0.3z
// This file was decompiled using SASCM.INI published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$VERSION 3.1.1000}
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
0662: printstring "#########################"
0662: printstring "____Made by Monstercat___"
0662: printstring "#########################"
0662: printstring "_____Modded by gcode_____"
0662: printstring "########-=0x688=-########"
0ACD: show_text_highpriority "ESP 0.3z~n~~R~MonsterCat~n~~G~gcode~n~~B~0x688" time 4000
03F0: enable_text_draw 1
0006: 31@ = 0
:Noname_211
0001: wait 0 ms
00D6: if
0ADC: test_cheat "ESP"
004D: jump_if_false @Noname_741
00D6: if
0039: 0@ == 0
004D: jump_if_false @Noname_560
0ACD: show_text_highpriority "ESP ~G~On" time 1567
018C: play_sound 1083 at 0.0 0.0 0.0
00D6: if
0039: 27@ == 0
004D: jump_if_false @Noname_407
0AB1: call_scm_func @Noname_2198 0 26@
000A: 26@ += 2173568
0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0
00D6: if
8039: not 26@ == 0
004D: jump_if_false @Noname_400
000A: 26@ += 981
0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0
0A8E: 25@ = 26@ + 39 // int
0A8D: 28@ = read_memory 25@ size 4 virtual_protect 0
:Noname_400
0006: 27@ = 1
:Noname_407
0AB1: call_scm_func @Noname_2198 0 26@
000A: 26@ += 2173568
0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0
00D6: if
8039: not 26@ == 0
004D: jump_if_false @Noname_546
000A: 26@ += 981
0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0
0A8E: 25@ = 26@ + 47 // int
0A8C: write_memory 25@ size 1 value 0 virtual_protect 0
0A8E: 25@ = 26@ + 56 // int
0A8C: write_memory 25@ size 1 value 1 virtual_protect 0
0A8E: 25@ = 26@ + 39 // int
0A8C: write_memory 25@ size 4 value 1500.0 virtual_protect 0
:Noname_546
0006: 0@ = 1
0002: jump @Noname_741
:Noname_560
0ACD: show_text_highpriority "ESP ~R~Off" time 1567
018C: play_sound 1084 at 0.0 0.0 0.0
0AB1: call_scm_func @Noname_2198 0 26@
000A: 26@ += 2173568
0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0
00D6: if
8039: not 26@ == 0
004D: jump_if_false @Noname_734
000A: 26@ += 981
0A8D: 26@ = read_memory 26@ size 4 virtual_protect 0
0A8E: 25@ = 26@ + 47 // int
0A8C: write_memory 25@ size 1 value 1 virtual_protect 0
0A8E: 25@ = 26@ + 56 // int
0A8C: write_memory 25@ size 1 value 1 virtual_protect 0
0A8E: 25@ = 26@ + 39 // int
0A8C: write_memory 25@ size 4 value 28@ virtual_protect 0
:Noname_734
0006: 0@ = 0
:Noname_741
00D6: if
0039: 0@ == 1
004D: jump_if_false @Noname_1555
0A8D: 29@ = read_memory 12010640 size 4 virtual_protect 0
000A: 29@ += 4
0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0
0006: 30@ = 0
:Noname_799
0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0
000A: 29@ += 1
00D6: if and
0029: 31@ >= 0
001B: 128 > 31@
004D: jump_if_false @Noname_1530
005A: 31@ += 30@ // (int)
00D6: if and
02CB: actor 31@ bounding_sphere_visible
803C: not $PLAYER_ACTOR == 31@ // (int)
004D: jump_if_false @Noname_1530
03F0: enable_text_draw 1
04C4: store_coords_to 1@ 2@ 3@ from_actor 31@ with_offset 0.0 0.0 0.0
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0
050A: 20@ = distance_between_XYZ 1@ 2@ 3@ and_XYZ 7@ 8@ 9@
0AB1: call_scm_func @Noname_1562 3 1@ 2@ 3@ 4@ 5@
00D6: if
8031: not 20@ >= 99.0
004D: jump_if_false @Noname_1106
0013: 20@ *= -1.0
000B: 20@ += 100.0
0087: 21@ = 20@ // (float)
0013: 21@ *= 0.5
0087: 22@ = 20@ // (float)
0013: 22@ *= 0.2
0087: 23@ = 20@ // (float)
0013: 23@ *= 0.1
0087: 24@ = 20@ // (float)
0013: 24@ *= 0.25
0002: jump @Noname_1146
:Noname_1106
0007: 21@ = 0.5
0007: 22@ = 0.2
0007: 23@ = 0.1
0007: 24@ = 0.25
:Noname_1146
00D6: if
06BD: no_obstacles_between 7@ 8@ 9@ and 1@ 2@ 3@ solid 1 car 1 actor 0 object 1 particle 0
004D: jump_if_false @Noname_1362
0087: 1@ = 4@ // (float)
005B: 1@ += 23@ // (float)
038E: draw_box_position 1@ 5@ size 0.9 21@ RGBA 55 255 25 204
0087: 1@ = 4@ // (float)
0063: 1@ -= 23@ // (float)
038E: draw_box_position 1@ 5@ size 0.9 21@ RGBA 55 255 25 204
0087: 1@ = 5@ // (float)
005B: 1@ += 24@ // (float)
038E: draw_box_position 4@ 1@ size 22@ 0.9 RGBA 55 255 25 204
0087: 1@ = 5@ // (float)
0063: 1@ -= 24@ // (float)
038E: draw_box_position 4@ 1@ size 22@ 0.9 RGBA 55 255 25 204
0002: jump @Noname_1530
:Noname_1362
0087: 1@ = 4@ // (float)
005B: 1@ += 23@ // (float)
038E: draw_box_position 1@ 5@ size 0.9 21@ RGBA 255 55 25 204
0087: 1@ = 4@ // (float)
0063: 1@ -= 23@ // (float)
038E: draw_box_position 1@ 5@ size 0.9 21@ RGBA 255 55 25 204
0087: 1@ = 5@ // (float)
005B: 1@ += 24@ // (float)
038E: draw_box_position 4@ 1@ size 22@ 0.9 RGBA 255 55 25 204
0087: 1@ = 5@ // (float)
0063: 1@ -= 24@ // (float)
038E: draw_box_position 4@ 1@ size 22@ 0.9 RGBA 255 55 25 204
:Noname_1530
000A: 30@ += 256
0019: 30@ > 35584
004D: jump_if_false @Noname_799
:Noname_1555
0002: jump @Noname_211
:Noname_1562
0AB1: call_scm_func @Noname_2117 1 0 12@
0AB1: call_scm_func @Noname_2117 1 3 13@
0AB1: call_scm_func @Noname_2117 1 6 14@
0AB1: call_scm_func @Noname_2117 1 9 15@
0AA5: call 7392816 6 pop 6 0 0 15@ 14@ 13@ 12@
0AB1: call_scm_func @Noname_2010 2 3@ 4@ 3@ 4@
0AB2: ret 2 3@ 4@
0A8D: 3@ = read_memory 9261112 size 4 virtual_protect 0
0013: 3@ *= 0.5
02F6: 4@ = sine 3@ // (float)
02F7: 5@ = cosine 3@ // (float)
0073: 4@ /= 5@ // (float)
0007: 6@ = 1.0
0017: 0@ /= 320.0
0063: 6@ -= 0@ // (float)
006B: 6@ *= 4@ // (float)
0007: 7@ = 1.0
0017: 1@ /= 224.0
0063: 7@ -= 1@ // (float)
006B: 7@ *= 4@ // (float)
0A8D: 8@ = read_memory 12840868 size 4 virtual_protect 0
0073: 7@ /= 8@ // (float)
006B: 6@ *= 2@ // (float)
006B: 7@ *= 2@ // (float)
0087: 9@ = 6@ // (float)
0087: 10@ = 2@ // (float)
0087: 11@ = 7@ // (float)
0A8D: 12@ = read_memory 11989052 size 4 virtual_protect 0
0AB1: call_scm_func @Noname_2117 1 9 13@
0AA5: call 5883792 3 pop 3 13@ 12@ 13@
000A: 12@ += 48
0A8D: 14@ = read_memory 12@ size 4 virtual_protect 0
000A: 12@ += 4
0A8D: 15@ = read_memory 12@ size 4 virtual_protect 0
000A: 12@ += 4
0A8D: 16@ = read_memory 12@ size 4 virtual_protect 0
005B: 14@ += 9@ // (float)
005B: 15@ += 10@ // (float)
005B: 16@ += 11@ // (float)
0AB2: ret 3 14@ 15@ 16@
:Noname_2010
0007: 2@ = 640.0
0A8D: 4@ = read_memory 12677188 size 4 virtual_protect 0
0093: 4@ = integer 4@ to_float
0073: 2@ /= 4@ // (float)
006B: 0@ *= 2@ // (float)
0007: 3@ = 448.0
0A8D: 5@ = read_memory 12677192 size 4 virtual_protect 0
0093: 5@ = integer 5@ to_float
0073: 3@ /= 5@ // (float)
006B: 1@ *= 3@ // (float)
0AB2: ret 2 0@ 1@
:Noname_2117
0A9F: 1@ = current_thread_pointer
0012: 0@ *= 4
0A8E: 2@ = 1@ + 220 // int
00D6: if
0039: 2@ == 1
004D: jump_if_false @Noname_2175
000A: 0@ += 10783072
0002: jump @Noname_2190
:Noname_2175
005A: 0@ += 1@ // (int)
000A: 0@ += 60
:Noname_2190
0AB2: ret 1 0@
:Noname_2198
0AA2: 0@ = load_library "kernel32.dll" // IF and SET
0AA4: 1@ = get_proc_address "GetModuleHandleA" library 0@ // IF and SET
0AA7: call_function 1@ 1 pop 0 "samp.dll" 2@
0AA3: free_library 0@
0AB2: ret 1 2@
Make it show larger ESP bones of players that are far away? I sometimes miss that little dot.xzytro link said:Dafuq ? How can't you understand what this is ? ==>