KingOfZion
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- Joined
- Feb 20, 2013
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In some scripts, this mistake without getting something changed... :table_flip:
![532-656656.bmp](http://adaris.unas.cz/data/532-656656.bmp)
Can anyone help me?
Thanks.
KingOfZion link said:In some scripts, this mistake without getting something changed... :table_flip:
![]()
Can anyone help me?Thanks.
KingOfZion link said:It is a "SurFly" by Opcode. I want to change key.
:$PLAYER_ACTOR_81
wait 0
if and
key_down 88
key_down 18
else_jump @$PLAYER_ACTOR_81
29@ = 0
28@ = 0
04ED: load_animation "FALL_SKYDIVE"
0A96: 11@ = actor $PLAYER_ACTOR struct
0A8E: 3@ = 11@ + 1132 // int
0A8E: 4@ = 11@ + 1360 // int
0A8E: 5@ = 11@ + 1364 // int
018C: play_sound 1083 at 0.0 0.0 0.0
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 1, 0)
print "~R~INFO: ~W~ SURFLY ACTIVATED." 2000
:PLAYER_ACTOR_81
wait 0
if and
key_down 88
key_down 18
else_jump @PLAYER_ACTOR_81
29@ = 0
28@ = 0
04ED: load_animation "FALL_SKYDIVE"
0A96: 11@ = actor $PLAYER_ACTOR struct
0A8E: 3@ = 11@ + 1132 // int
0A8E: 4@ = 11@ + 1360 // int
0A8E: 5@ = 11@ + 1364 // int
018C: play_sound 1083 at 0.0 0.0 0.0
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 1, 0)
print "~R~INFO: ~W~ SURFLY ACTIVATED." 2000
BlackHat link said:Code::PLAYER_ACTOR_81 wait 0 if and key_down 88 key_down 18 else_jump @PLAYER_ACTOR_81 29@ = 0 28@ = 0 04ED: load_animation "FALL_SKYDIVE" 0A96: 11@ = actor $PLAYER_ACTOR struct 0A8E: 3@ = 11@ + 1132 // int 0A8E: 4@ = 11@ + 1360 // int 0A8E: 5@ = 11@ + 1364 // int 018C: play_sound 1083 at 0.0 0.0 0.0 Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 1, 0) print "~R~INFO: ~W~ SURFLY ACTIVATED." 2000
why you didn't remove the $ already ?
KingOfZion link said:Now is problem in "else_jump @PLAYER_ACTOR_81"
:by_DubStep__1313
wait 0
msg " {dc5304} error {ffff00}/stp [name] {dc5304}error" -1
27@ = 0
jump @by_DubStep__2889
Replace 'msg' with this 0AF8: samp add_message_to_chat " {dc5304} error {ffff00}/stp [name] {dc5304}error" -1Xer link said:Help MEEEE Unknown Directive msg " {dc5304} error {ffff00}/stp [name] {dc5304}error" -1
Code::by_DubStep__1313 wait 0 msg " {dc5304} error {ffff00}/stp [name] {dc5304}error" -1 27@ = 0 jump @by_DubStep__2889
D.Kay link said:Replace 'msg' with this 0AF8: samp add_message_to_chat " {dc5304} error {ffff00}/stp [name] {dc5304}error" -1
public OnPlayerSpawn(playerid)Xer link said:THANK YOU VERY MUCH :somuchwin:
im good in cleo before, but im obsessed with PAWN scripting so i forgot some shit, so i use sometimes " SendClientMessage"
D.Kay link said:Somehow Opcud used a very exciting way to protect this CLEO .
- First , Remove all $
- Then right click to the CLEO , choose 'Propertiers' -> At the attributes section , Untick the Read-Only ( becuz of that , u'll be blocked from compiling this CLEO.
here ya go .
Use this -_- , i'm done ... *fliesaway*KingOfZion link said:File access denied. :table_flip: