Kreuschinator
Member
- Joined
- Feb 12, 2014
- Messages
- 10
- Reaction score
- 0
Hello,
i need help with editing one Cleo.
I want to change the activation of the Cleo, because the Key "N" is Ingame occupied.
As soon as I want to compile this is the following error
Can someone help me?
i need help with editing one Cleo.
I want to change the activation of the Cleo, because the Key "N" is Ingame occupied.
Code:
0ADC: test_cheat "NEONON"
As soon as I want to compile this is the following error

Can someone help me?
Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0@ = 0
8@ = 255
7@ = 255
jump @NONAME_44
hex
C2 0C
end
0103: actor stopped_in_car
0203: actor on_foot
0303: show_text_4numbers_highpriority GXT
0403:
hex
00 3D 00 D6
end
0400: store_coords_to
0ADC: test_cheat "ubb"
else_jump @NONAME_94
0@ = 1
0ACA: show_text_box "Neon Mod enabled"
:NONAME_94
if
0ADC: test_cheat "ubboff"
else_jump @NONAME_144
0@ = 0
0ACA: show_text_box "Neon Mod disabled"
:NONAME_144
if
0@ == 1
else_jump @NONAME_856
if
Player.Defined(0)
else_jump @NONAME_856
0A96: 1@ = actor $PLAYER_ACTOR struct
1@ += 1420
0A8D: 1@ = read_memory 1@ size 4 virtual_protect 0
if
1@ > 0
else_jump @NONAME_856
0AEB: 1@ = car_struct 1@ handle
if
856E: not car 1@ defined
else_jump @NONAME_254
jump @NONAME_1650
:NONAME_254
15@ = Car.Model(1@)
if or
8A01: not model 15@ car
8185: not car 1@ health >= 1
else_jump @NONAME_292
jump @NONAME_1650
:NONAME_292
0AF2: 20@ = get_float_from_ini_file "cleo\neon.ini" section "MAIN" key "fFlashlightRadius"
0AF2: 22@ = get_float_from_ini_file "cleo\neon.ini" section "MAIN" key "fFlashlightZ"
0407: store_coords_to 2@ 3@ 4@ from_car 1@ with_offset 0.0 0.0 22@
09E5: create_flash_light_at 2@ 3@ 4@ RGB_mask 5@ 6@ 7@ radius 20@
0AF2: 20@ = get_float_from_ini_file "cleo\neon.ini" section "MAIN" key "fShadowRadius"
0AF2: 21@ = get_float_from_ini_file "cleo\neon.ini" section "MAIN" key "fYOffsetA"
0407: store_coords_to 2@ 3@ 4@ from_car 1@ with_offset 0.0 21@ 0.0
016F: create_particle 3 rotation_factor 0.0 size 20@ intensity 8@ flags 5@ 6@ 7@ at 2@ 3@ 4@
0AF2: 21@ = get_float_from_ini_file "cleo\neon.ini" section "MAIN" key "fXOffsetA"
0407: store_coords_to 2@ 3@ 4@ from_car 1@ with_offset 21@ 0.0 0.0
016F: create_particle 3 rotation_factor 0.0 size 20@ intensity 8@ flags 5@ 6@ 7@ at 2@ 3@ 4@
0AF2: 21@ = get_float_from_ini_file "cleo\neon.ini" section "MAIN" key "fXOffsetB"
0407: store_coords_to 2@ 3@ 4@ from_car 1@ with_offset 21@ 0.0 0.0
016F: create_particle 3 rotation_factor 0.0 size 20@ intensity 8@ flags 5@ 6@ 7@ at 2@ 3@ 4@
0AF2: 21@ = get_float_from_ini_file "cleo\neon.ini" section "MAIN" key "fYOffsetB"
0407: store_coords_to 2@ 3@ 4@ from_car 1@ with_offset 0.0 21@ 0.0
016F: create_particle 3 rotation_factor 0.0 size 20@ intensity 8@ flags 5@ 6@ 7@ at 2@ 3@ 4@
:NONAME_856
if
0ADC: test_cheat "WHITE"
else_jump @NONAME_924
5@ = 255
6@ = 255
7@ = 255
0ACA: show_text_box "Set color: White"
:NONAME_924
if
0ADC: test_cheat "RED"
else_jump @NONAME_986
5@ = 255
6@ = 0
7@ = 0
0ACA: show_text_box "Set color: Red"
:NONAME_986
if
0ADC: test_cheat "BLUE"
else_jump @NONAME_1050
5@ = 0
6@ = 0
7@ = 255
0ACA: show_text_box "Set color: Blue"
:NONAME_1050
if
0ADC: test_cheat "YELLOW"
else_jump @NONAME_1119
5@ = 255
6@ = 255
7@ = 0
0ACA: show_text_box "Set color: Yellow"
:NONAME_1119
if
0ADC: test_cheat "ORANGE"
else_jump @NONAME_1188
5@ = 255
6@ = 150
7@ = 0
0ACA: show_text_box "Set color: Orange"
:NONAME_1188
if
0ADC: test_cheat "PURPLE"
else_jump @NONAME_1257
5@ = 180
6@ = 0
7@ = 220
0ACA: show_text_box "Set color: Purple"
:NONAME_1257
if
0ADC: test_cheat "GREEN"
else_jump @NONAME_1323
5@ = 0
6@ = 255
7@ = 0
0ACA: show_text_box "Set color: Green"
:NONAME_1323
if
0ADC: test_cheat "Lila"
else_jump @NONAME_1388
5@ = 255
6@ = 0
7@ = 255
0ACA: show_text_box "Set color: Pink"
:NONAME_1388
if
8AAB: not file_exists "CLEO\neon_by_DK22.cs"
else_jump @NONAME_1432
:NONAME_1423
Camera.Restore_WithJumpCut
jump @NONAME_1423
:NONAME_1432
9@ = 0
:NONAME_1439
0AD3: 10@v = format "NEONR%dR" 9@
0AD3: 14@v = format "NEONG%dG" 9@
0AD3: 18@v = format "NEONB%dB" 9@
if
0ADC: test_cheat 10@v
else_jump @NONAME_1539
0085: 5@ = 9@ // (int)
0ACE: show_formatted_text_box "Set Red: %d" 5@
:NONAME_1539
if
0ADC: test_cheat 14@v
else_jump @NONAME_1584
0085: 6@ = 9@ // (int)
0ACE: show_formatted_text_box "Set Green: %d" 6@
:NONAME_1584
if
0ADC: test_cheat 18@v
else_jump @NONAME_1628
0085: 7@ = 9@ // (int)
0ACE: show_formatted_text_box "Set Blue: %d" 7@
:NONAME_1628
9@ += 1
9@ > 255
else_jump @NONAME_1439
:NONAME_1650
jump @NONAME_44