Hi guys, I need help. This cleo is having an error, please help me how to fix it, this cleo is working: when there is a chat line "(% d) can mot chiec taxi tai", you will immediately receive the number in "(% d)" and Execute it. does the command "/ataxi %d" but why is it not working? This Cleo aims to agree a taxi call faster.
SAMP 0.3DL
Pic chatlog:
SAMP 0.3DL
Pic chatlog:
Code:
{$CLEO .cs}
0000:
wait 8500
while true
wait 0
if 0256: player $PLAYER_CHAR defined
then
0AC8: 0@ = allocate_memory_size 1024
0AC8: 1@ = allocate_memory_size 1024
0AB1: @getChatString 1 ChatID 99 _Returned: Text 0@ PrefixText 1@ Color 2@ PrefixColor 3@ // lay chuoi tro chuyen
0AC8: 4@ = allocate_memory_size 1024
0AB1: @DeleteColorCodeFromText 4 text 0@ FirstCharacter 123 SecondCharacter 125 memory_to_store_characters_as_text 4@ // xoa ma mau khoi van ban
0AC8: 5@ = allocate_memory_size 1024
0AD3: 5@ = format "can mot chiec taxi tai"
if 0AB1: @IfTextContains 2 String1 4@ String2 5@ _returned: Text 6@ // Neu van ban chua
then
0AC8: 7@ = allocate_memory_size 1024
0AD3: 7@ = format "() can mot chiec taxi tai"
if 0AB1: @IfTextContains 2 String1 6@ String2 7@ _returned: Text 8@ // neu van ban chua
then
if 0AD4: $NOT_USED = scan_string 8@ format "(%d) can mot chiec taxi tai" 9@
then
// Create Command
0AC8: 6@ = allocate_memory_size 1024
0AD3: 6@ = format "/ataxi %d" 9@
0AB1: @PROCESS_CHAT_INPUT 1 InputText 6@
end
end
end
end
:getChatString
{
0AC8: 0@ = allocate_memory_size 260
0AC8: 1@ = allocate_memory_size 260
0AB1: @getChatString 1 ChatID 99 _Returned: Text 0@ PrefixText 1@ Color 2@ PrefixColor 3@
0.3.DL
}
IF 0AA2: 31@ = "samp.dll"
THEN
31@ += 0x2ACA10 // SAMP_CHAT_INFO_OFFSET
0A8D: 31@ readMem 31@ sz 4 vp 0
31@ += 0x132
0@ *= 0xFC
005A: 31@ += 0@
0A8E: 30@ = 31@ + 0x20 // CHAT_TEXT_OFFSET
0A8E: 29@ = 31@ + 0x4 // CHAT_PREFIX_TEXT_OFFSET
0A8E: 28@ = 31@ + 0xF4 // CHAT_COLOR_OFFSET
0A8D: 27@ readMem 28@ sz 4 vp 0 // HEX Color
0A8E: 26@ = 31@ + 0xF8 // CHAT_PREFIX_COLOR_OFFSET
0A8D: 25@ readMem 26@ sz 1 vp 0
IF NOT 25@ > 0
THEN 24@ = 0
ELSE 0A8D: 24@ readMem 26@ sz 4 vp 0
END
0AA3: 31@
END
0AB2: ret 4 30@ 29@ 27@ 24@
:DeleteColorCodeFromText
{
0AB1: @DeleteColorCodeFromText 4 text 0@ FirstCharacter 91 SecondCharacter 93 memory_to_store_characters_as_text 1@
In: 0@ = text , FirstCharacter , SecondCharacter
Out: 1@ = pointer to memory where characters will be stored as text
}
5@ = FALSE // inbracket
0AB1: @strlen 1 string 0@ _length 31@
for 30@ = 0 to 31@
0085: 29@ = 0@ // copy pointer
005A: 29@ += 30@ // add offset make loop
0A8D: 28@ = read_memory 29@ size 1 virtual_protect 1 // 28@ is the ascii number representing character
if
003B: 28@ == 1@ // (int)
then
5@ = TRUE // inbracket
end
if
5@ == FALSE // inbracket
THEN
0A8C: write_memory 3@ size 1 value 28@ virtual_protect 1
3@ += 1 // move to next address
END
if
003B: 28@ == 2@ // (int)
then
5@ = FALSE // inbracket
end
end
0A8C: write_memory 3@ size 1 value 0 virtual_protect 1 // null-termination
0AB2: ret 0
:IfTextContains
//0AB1: @IfTextContains 2 String1 0@ String2 1@ _Returned: Text 2@
0AB1: @strlen 1 string 0@ _length 31@
0AB1: @strlen 1 string 1@ _length 30@
//initial length check (the phrase can't be longer than the main text)
if 001D: 30@ > 31@ // (int)
then
059A: return_false
0AB2: ret 1 0
end
31@ -= 1
26@ = 0 // counter of the same chars in a row
for 29@ = 0 to 31@ // for each char of the main text (29@ = index)
0085: 24@ = 0@ // (int)
005A: 24@ += 29@ // (int)
0A8D: 28@ = read_memory 24@ size 1 virtual_protect 0
0085: 23@ = 1@ // (int)
005A: 23@ += 26@ // (int)
0A8D: 27@ = read_memory 23@ size 1 virtual_protect 0
if 003B: 28@ == 27@ // (int)
then
26@++
if 002D: 26@ >= 30@ // (int)
then
0485: return_true
0062: 24@ -= 30@ // (int)
24@ += 1
0AB2: ret 1 24@
end
else
if 26@ > 0
then
29@-- //check the same char again and assume it's the begining of the string but only if there was matching parts before (otherwise it would go back all the time and make infinite loop)
end
26@ = 0
end
end
059A: return_false
0AB2: ret 1 0
:strlen
// 0AB1: @strlen 1 string 1@ _return: size 3@
for 1@ = 0 to 1024
0A8D: 2@ = read_memory 0@ size 1 virtual_protect 0
if not 2@ == 0
jf break
0@ += 1
end
0AB2: ret 1 1@
:get_samp_version_id
// 0AB1: @get_samp_version_id 0 _returned: id 0@
30@ = 0
IF 0AA2: 31@ = load_library "samp.dll" // IF and SET
THEN
31@ += 0x128
0A8D: 29@ = read_memory 31@ size 4 virtual_protect 1
IF 29@ == 0x5542F47A
THEN // 0.3.7 R1
30@ = 1
END
IF 29@ == 0x59C30C94
THEN // 0.3.7 R2
30@ = 2
END
IF 29@ == 0x5A6A3130
THEN // 0.3.DL
30@ = 3
END
31@ -= 8 // reading samp.dll + 0x120
0A8D: 29@ = read_memory 31@ size 4 virtual_protect 1
IF 29@ == 0x5C0B4243
THEN // 0.3.7 R3
30@ = 4
END
IF 29@ == 0x5DD606CD
THEN // 0.3.7 R4
30@ = 5
END
END
0AB2: ret 1 30@
:PROCESS_CHAT_INPUT
{
0.3.DL
Ex.:
0AB1: @PROCESS_CHAT_INPUT 1 InputText 0@
}
IF 0AA2: 20@ = "samp.dll"
THEN
0A8E: 21@ = 20@ + 0x2ACA14 // SAMP_CHAT_INPUT_INFO_OFFSET
0A8D: 22@ = readMem 21@ sz 4 vp 0 // pChatInput;
0A8E: 26@ = 22@ + 0x8 // pChatInput->pEditBox;
0A8D: 27@ = readMem 26@ sz 4 vp 0 // pEditBox;
0A8E: 24@ = 20@ + 0x85000 // CDXUTEditBox::SetText
0AA8: call_function_method 24@ struct 27@ num_params 2 pop 0 _bSelected 0 _pszText 0@ _retVal 6@
0A8E: 25@ = 20@ + 0x69410 // PROCESS_INPUT
0AA8: call_function_method 25@ struct 22@ num_params 0 pop 0 _retVal 7@
END
0AB2: 0
Code: