Hey guys, when I type /dgun and select some weapon it isn't synced, why? here is the code.
Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
if
0@ = SAMP.Base()
else_jump @Noname_20
end_thread
:Noname_20
wait 400
SAMP.Available
else_jump @Noname_20
6@ = 100
7@ = 100
8@ = 250
9@ = 250
10@ = 250
11@ = 100
12@ = 1
$score = 0
$death = 0
$cheat = 0
$bp = 0
$rpgive = 0
alloc 28@ 128
alloc 16@ 128
0B34: samp register_client_command "dgun" to_label @Noname_3285
0B34: samp register_client_command "givegun" to_label @Noname_3471
:Noname_166
wait 0
if
SAMP.DialogRespond(13@, 14@, 15@, 16@)
else_jump @Noname_3196
if
13@ == 10
else_jump @Noname_2035
if
14@ == 1
else_jump @Noname_2028
if
15@ == 0
else_jump @Noname_367
if
12@ == 1
else_jump @Noname_345
SAMP.ShowDialog(2, "Gun Cheat v0.2 | Reload", "Ãâåäèòå êîë-âî ïà òðîà äëÿ Deagle", "OK", "", DIALOG_STYLE_INPUT)
jump @Noname_360
:Noname_345
call @Noname_3758 2 24 6@
:Noname_360
jump @Noname_2028
:Noname_367
if
15@ == 1
else_jump @Noname_504
if
12@ == 1
else_jump @Noname_482
SAMP.ShowDialog(3, "Gun Cheat v0.2 | Reload", "Ãâåäèòå êîë-âî ïà òðîà äëÿ Shotgun", "OK", "", DIALOG_STYLE_INPUT)
jump @Noname_497
:Noname_482
call @Noname_3758 2 25 7@
:Noname_497
jump @Noname_2028
:Noname_504
if
15@ == 2
else_jump @Noname_637
if
12@ == 1
else_jump @Noname_615
SAMP.ShowDialog(4, "Gun Cheat v0.2 | Reload", "Ãâåäèòå êîë-âî ïà òðîà äëÿ MP5", "OK", "", DIALOG_STYLE_INPUT)
jump @Noname_630
:Noname_615
call @Noname_3758 2 29 8@
:Noname_630
jump @Noname_2028
:Noname_637
if
15@ == 3
else_jump @Noname_769
if
12@ == 1
else_jump @Noname_747
SAMP.ShowDialog(5, "Gun Cheat v0.2 | Reload", "Ãâåäèòå êîë-âî ïà òðîà äëÿ M4", "OK", "", DIALOG_STYLE_INPUT)
jump @Noname_762
:Noname_747
call @Noname_3758 2 31 9@
:Noname_762
jump @Noname_2028
:Noname_769
if
15@ == 4
else_jump @Noname_904
if
12@ == 1
else_jump @Noname_882
SAMP.ShowDialog(6, "Gun Cheat v0.2 | Reload", "Ãâåäèòå êîë-âî ïà òðîà äëÿ AK-47", "OK", "", DIALOG_STYLE_INPUT)
jump @Noname_897
:Noname_882
call @Noname_3758 2 30 10@
:Noname_897
jump @Noname_2028
:Noname_904
if
15@ == 5
else_jump @Noname_1039
if
12@ == 1
else_jump @Noname_1017
SAMP.ShowDialog(7, "Gun Cheat v0.2 | Reload", "Ãâåäèòå êîë-âî ïà òðîà äëÿ Rifle", "OK", "", DIALOG_STYLE_INPUT)
jump @Noname_1032
:Noname_1017
call @Noname_3758 2 33 11@
:Noname_1032
jump @Noname_2028
:Noname_1039
if
15@ == 6
else_jump @Noname_2028
if
12@ == 1
else_jump @Noname_1529
if
$rpgive == 1
else_jump @Noname_1312
if
$bp == 1
else_jump @Noname_1212
format 28@ "set patrons: Yes%cadd patrons%cadd message: Yes%cinf. ammo: Yes%cstats%cback" 10 10 10 10 10
jump @Noname_1305
:Noname_1212
format 28@ "set patrons: Yes%cadd patrons%cadd message: Yes%cinf. ammo: No%cstats%cback" 10 10 10 10 10
:Noname_1305
jump @Noname_1522
:Noname_1312
if
$bp == 1
else_jump @Noname_1430
format 28@ "set patrons: Yes%cadd patrons%cadd message: No%cinf. ammo: Yes%cstats%cback" 10 10 10 10 10
jump @Noname_1522
:Noname_1430
format 28@ "set patrons: Yes%cadd patrons%cadd message: No%cinf. ammo: No%cstats%cback" 10 10 10 10 10
:Noname_1522
jump @Noname_1972
:Noname_1529
if
$rpgive == 1
else_jump @Noname_1764
if
$bp == 1
else_jump @Noname_1665
format 28@ "set patrons: No%cadd patrons%cadd message: Yes%cinf. ammo: Yes%cstats%cback" 10 10 10 10 10
jump @Noname_1757
:Noname_1665
format 28@ "set patrons: No%cadd patrons%cadd message: Yes%cinf. ammo: No%cstats%cback" 10 10 10 10 10
:Noname_1757
jump @Noname_1972
:Noname_1764
if
$bp == 1
else_jump @Noname_1881
format 28@ "set patrons: No%cadd patrons%cadd message: No%cinf. ammo: Yes%cstats%cback" 10 10 10 10 10
jump @Noname_1972
:Noname_1881
format 28@ "set patrons: No%cadd patrons%cadd message: No%cinf. ammo: No%cstats%cback" 10 10 10 10 10
:Noname_1972
SAMP.ShowDialog(8, "Gun Cheat v0.2 | Reload site [2/2]", 28@, "OK", "Close", DIALOG_STYLE_LIST)
:Noname_2028
jump @Noname_3189
:Noname_2035
if
13@ == 2
else_jump @Noname_2091
0AD4: 1@ = scan_string 16@ format "%d" 6@
call @Noname_3758 2 24 6@
jump @Noname_3189
:Noname_2091
if
13@ == 3
else_jump @Noname_2147
0AD4: 1@ = scan_string 16@ format "%d" 7@
call @Noname_3758 2 25 7@
jump @Noname_3189
:Noname_2147
if
13@ == 4
else_jump @Noname_2203
0AD4: 1@ = scan_string 16@ format "%d" 8@
call @Noname_3758 2 29 8@
jump @Noname_3189
:Noname_2203
if
13@ == 5
else_jump @Noname_2259
0AD4: 1@ = scan_string 16@ format "%d" 9@
call @Noname_3758 2 31 9@
jump @Noname_3189
:Noname_2259
if
13@ == 6
else_jump @Noname_2315
0AD4: 1@ = scan_string 16@ format "%d" 10@
call @Noname_3758 2 30 10@
jump @Noname_3189
:Noname_2315
if
13@ == 7
else_jump @Noname_2371
0AD4: 1@ = scan_string 16@ format "%d" 11@
call @Noname_3758 2 33 11@
jump @Noname_3189
:Noname_2371
if
13@ == 8
else_jump @Noname_3064
if
14@ == 1
else_jump @Noname_3057
if
15@ == 0
else_jump @Noname_2471
if
12@ == 1
else_jump @Noname_2457
12@ = 0
jump @Noname_2464
:Noname_2457
12@ = 1
:Noname_2464
jump @Noname_3057
:Noname_2471
if
15@ == 1
else_jump @Noname_2576
SAMP.ShowDialog(9, "Gun Cheat v0.2 | Reload", "Ãâåäèòå êîë-âî ïà òðîà äëÿ òåêóùåãî îðóæèÿ", "OK", "", DIALOG_STYLE_INPUT)
jump @Noname_3057
:Noname_2576
if
15@ == 5
else_jump @Noname_2781
format 28@ "deagle [P:%d]%cshotgun [P:%d]%cMP5 [P:%d]%cM4 [P:%d]%cAK-47 [P:%d]%crifle [P:%d]%cnext" 6@ 10 7@ 10 8@ 10 9@ 10 10@ 10 11@ 10
SAMP.ShowDialog(10, "Gun Cheat v0.2 | Reload site [1/2]", 28@, "OK", "Close", DIALOG_STYLE_LIST)
jump @Noname_3057
:Noname_2781
if
15@ == 2
else_jump @Noname_2845
if
$rpgive == 1
else_jump @Noname_2831
$rpgive = 0
jump @Noname_2838
:Noname_2831
$rpgive = 1
:Noname_2838
jump @Noname_3057
:Noname_2845
if
15@ == 3
else_jump @Noname_2935
if
$bp == 1
else_jump @Noname_2908
0A8C: write_memory 9867640 size 1 value 0 virtual_protect 1
$bp = 0
jump @Noname_2928
:Noname_2908
0A8C: write_memory 9867640 size 1 value 1 virtual_protect 1
$bp = 1
:Noname_2928
jump @Noname_3057
:Noname_2935
if
15@ == 4
else_jump @Noname_3057
format 28@ "Statistics:%cInput cheat: %d%cDeaths: %d%cKill: %d" 10 $cheat 10 $death 10 $score
SAMP.ShowDialog(11, "Gun Cheat v0.2", 28@, "OK", "", DIALOG_STYLE_MSGBOX)
:Noname_3057
jump @Noname_3189
:Noname_3064
if
13@ == 9
else_jump @Noname_3189
0AD4: 0@ = scan_string 16@ format "%d" 3@
0470: 0@ = actor $PLAYER_ACTOR current_weapon
if or
0@ == 24
0@ == 25
0@ == 29
0@ == 30
0@ == 31
0@ == 33
else_jump @Noname_3189
041A: 1@ = actor $PLAYER_ACTOR weapon 0@ ammo
005A: 1@ += 3@ // (int)
Actor.SetWeaponAmmo($PLAYER_ACTOR, 0@, 1@)
:Noname_3189
jump @Noname_3278
:Noname_3196
if
0AD2: 0@ = player $PLAYER_CHAR targeted_actor //IF and SET
else_jump @Noname_3250
if
Actor.Dead(0@)
else_jump @Noname_3243
$score += 1
wait 6000
:Noname_3243
jump @Noname_3278
:Noname_3250
if
Actor.Dead($PLAYER_ACTOR)
else_jump @Noname_3278
$death += 1
wait 6000
:Noname_3278
jump @Noname_166
:Noname_3285
wait 0
format 28@ "deagle [P:%d]%cshotgun [P:%d]%cMP5 [P:%d]%cM4 [P:%d]%cAK-47 [P:%d]%crifle [P:%d]%cnext" 6@ 10 7@ 10 8@ 10 9@ 10 10@ 10 11@ 10
SAMP.ShowDialog(10, "Gun Cheat v0.2 | Reload site [1/2]", 28@, "OK", "Close", DIALOG_STYLE_LIST)
SAMP.CmdRet
:Noname_3471
wait 0
SAMP.IsCommandTyped(5@)
0AD4: 4@ = scan_string 5@ format "%d%d" 1@ 2@
if or
1@ == 24
1@ == 25
1@ == 29
1@ == 30
1@ == 31
1@ == 33
else_jump @Noname_3577
call @Noname_3758 2 1@ 2@
jump @Noname_3756
:Noname_3577
0AF8: samp add_message_to_chat " *Ãøèáêà ñèÃòà êñèñà êîìà Ãäû! Ãðà âèëüÃûé ââîä '/givegun [ID gun] [patron]'" color 16777215
0AF8: samp add_message_to_chat " *ID äîñòóïÃûõ îðóæèé - 24(Deagle), 25(Shotgun), 29(MP5), 30(AK-47), 31(M4), 33(Rifle)" color 16777215
:Noname_3756
SAMP.CmdRet
:Noname_3758
wait 0
2@ = SAMP.Base()
2@ += 22112
0A8C: write_memory 2@ size 1 value 195 virtual_protect 1
SAMP.WriteSAMPMemory("samp.dll", 23792, 12718080)
0304:
Model.Load(#DESERT_EAGLE)
Model.Load(#CHROMEGUN)
Model.Load(#M4)
Model.Load(#AK47)
Model.Load(#MP5LNG)
Model.Load(#CUNTGUN)
wait 500
Actor.GiveWeaponAndAmmo($PLAYER_ACTOR, 0@, 1@)
if
$rpgive == 1
else_jump @Noname_3917
0AF9: samp say_msg "/me ñäåëà ë(à ) ñåáå îðóæèå èç ìà òåðèà ëîâ"
:Noname_3917
wait 500
Model.Destroy(#DESERT_EAGLE)
Model.Destroy(#CHROMEGUN)
Model.Destroy(#M4)
Model.Destroy(#AK47)
Model.Destroy(#MP5LNG)
Model.Destroy(#CUNTGUN)
$cheat += 1
ret 0