Mr.Ze link said:Is there a memory for ping even?
I don't know how SA-MP server calculates it and who manipulates it, but it would be a major flaw if client could manipulate ping without actually changing the connection attributes.
trueT3K link said:Come on this is basic stuff....
Ping is calculated by sending a special packet that the server and client uses for calculations(packet loss etc...).
Client sends packet to server, then the server calculates how much time it took for the packet to be received...
ping is calculated in the server side so there is no effective way to manipulate it, unless you miss around with the networking mechanism... (delaying the packets will have effect on this (Will increase the ping))
also, it might be possible to achieve Smaller pings if the ping packet is spammed. but i don't really know.
Readable address of ping can be found easily by searching with cheat engine.
PS: you cannot change the ping, it's just visual for you only.
Opcode.eXe link said:https://www.youtube.com/watch?v=0v_FRjBPdiE
"Ping Offset" = Position where the player actually is.
In Aimbot's u store the player position, add velocity values and then calculate it with the ping so that u can guess where the player is..
It can only be higher than default, though.0x688 link said:Even if the main question is answered i have to correct [member=5679]T3K[/member]:
You can infact fake your ping (for everyone) RakNet uses a packet where you (the client) is sending the time manually, manipulate that time and your ping is what you want.
No, with the way it's transferring it, it can be even 0 ;'9Mr.Ze link said:It can only be higher than default, though.