public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
new hit[MAX_PLAYERS], Float:oldhealth[MAX_PLAYERS], Float:newhealth[MAX_PLAYERS];
public OnPlayerWeaponShot(playerid...